With the influx of in-game currency and cosmetic items in games there came new ways to acquire these in-game items.

One of the most popular forms of ‘gambling’ in video games is the distribution of ‘boxes’ or ‘crates’ in a game. The player is often awarded one of these unlockable items and can then purchase a key to see what’s inside. in a similar way to how trading cards are acquired.

 

 

might be a little hard to fathom that an imaginary character could result in a $50-billion a year industry, but that appears to be exactly what is happening. Research company Juniper Research has released its report showing that in-game gambling in video games is proving to be a real moneymaker, currently producing around $30 billion a year. Juniper anticipates that this amount could rise to as much as $50 billion by 2020. calvinayre.com

https://calvinayre.com/2018/04/19/business/video-game-gambling-takes-lead-30b-year/